Математика |
model Group Represents a model that does not have a resource or any shaders. A group is the most basic node, and is merely a point in space that is represented by a transform.You can assign children and parents to this node in order to group models, lights, cameras, orother groups.The most basic group is called a world, which is essentially synonymous with a 3D cast member.You can create a reference to a group by using the group property of the 3D Member object. Thegroup property gets the group at a specified index position in the list of groups. -- Lingo syntax myGroup = member("space").group[1] // JavaScript syntax var myGroup = member("space").getPropRef("group", 1);
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