Математика |
name (3D) Usage member(whichCastmember).texture(whichTexture).name member(whichCastmember).shader(whichShader).name member(whichCastmember).motion(whichMotion).name member(whichCastmember).modelResource(whichModelResource).name member(whichCastmember).model(whichModel).name member(whichCastmember).light(whichLight).name member(whichCastmember).camera(whichCamera).name member(whichCastmember).group(whichGroup).name node.name Description 3D property; when used with an object reference, allows you to get the name of the referenced object. You can only get the name; the name can’t be changed. 884 Chapter 14: Properties All names must be unique. If created through Lingo, the name returned is the name given in the constructor function. If created through a 3D-authoring program the name returned may be the name of the model. Example This statement sets the name of the fifth camera in the cast member TableScene to BirdCam: member("TableScene").camera[5].name = "BirdCam" |