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name (3D)

Usage

member(whichCastmember).texture(whichTexture).name

member(whichCastmember).shader(whichShader).name

member(whichCastmember).motion(whichMotion).name

member(whichCastmember).modelResource(whichModelResource).name

member(whichCastmember).model(whichModel).name

member(whichCastmember).light(whichLight).name

member(whichCastmember).camera(whichCamera).name

member(whichCastmember).group(whichGroup).name

node.name

Description

3D property; when used with an object reference, allows you to get the name of the referenced

object. You can only get the name; the name can’t be changed.

884 Chapter 14: Properties

All names must be unique. If created through Lingo, the name returned is the name given in the

constructor function. If created through a 3D-authoring program the name returned may be the

name of the model.

Example

This statement sets the name of the fifth camera in the cast member TableScene to BirdCam:

member("TableScene").camera[5].name = "BirdCam"

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