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addToWorld

Usage

-- Lingo syntax

member(whichCastmember).model(whichModel).addToWorld()

member(whichCastmember).group(whichGroup).addToWorld()

member(whichCastmember).camera(whichCamera).addToWorld()

member(whichCastmember).light(whichLight).addToWorld()

// JavaScript syntax

member(whichCastmember).model(whichModel).addToWorld()

member(whichCastmember).group(whichGroup).addToWorld()

member(whichCastmember).camera(whichCamera).addToWorld()

memberwhichCastmember).light(whichLight).addToWorld()

Description

3D command; inserts the model, group, camera, or light into the 3D world of the cast member as

a child of the group named World.

When a model, group, camera, or light is created or cloned, it is automatically added to the

world. Use the removeFromWorld command to take a model, group, camera, or light out of the

3D world without deleting it. Use the isInWorld() command to test whether a model, group,

camera, or light has been added or removed from the world.

Parameters

None.

Example

This statement adds the model named gbCyl to the 3D world of the cast member named Scene.

-- Lingo syntax

member("Scene").model("gbCyl").addToWorld()

// JavaScript syntax

member("Scene").model("gbCyl").addToWorld();

 

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