Математика |
parent Usage member(whichCastmember).model(whichModel).parent member(whichCastmember).camera(whichCamera).parent member(whichCastmember).light(whichLight).parent member(whichCastmember).group(whichGroup).parent Description 3D property; when used with a model, camera, light or group reference, this property allows you to get or set the parent node of the referenced object. The parent node can be any other model, camera, light or group object. An object’s transform property defines its scale, position and orientation relative to its parent object. Setting an object’s parent property to VOID is the same as removing the object from the world using the removeFromWorld() command. Setting an object’s parent property to the World group object (group("World")) is the same as adding an object to the world using the addToWorld() command. You can also alter the value of this property by using the addChild command. Example The following statement sets the parent property of the model named Tire. Its parent is set to the model named Car. member("Scene").model("Tire").parent = \ member("Scene").model("Car") |