Математика |
worldPosition Usage member(whichCastmember).model(whichModel).worldPosition member(whichCastmember).light(whichLight).worldPosition member(whichCastmember).camera(whichCamera).worldPosition member(whichCastmember).group(whichGroup).worldPosition Description 3D property; allows you to get and not set the position of the specified node in world coordinates. A node can be a model, group, camera, or light. This property is equivalent in result to using getWorldTransform().position command. The position of a node is represented by a vector object. Example This statement shows that the position of the model named Mars, in world coordinates, is the vector (-1333.2097, 0.0000, -211.0973): put member("scene").model("Mars").worldPosition -- vector(-1333.2097, 0.0000, -211.0973) |