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worldPosition

Usage

member(whichCastmember).model(whichModel).worldPosition

member(whichCastmember).light(whichLight).worldPosition

member(whichCastmember).camera(whichCamera).worldPosition

member(whichCastmember).group(whichGroup).worldPosition

Description

3D property; allows you to get and not set the position of the specified node in world coordinates.

A node can be a model, group, camera, or light. This property is equivalent in result to using

getWorldTransform().position command. The position of a node is represented by a

vector object.

Example

This statement shows that the position of the model named Mars, in world coordinates, is the

vector (-1333.2097, 0.0000, -211.0973):

put member("scene").model("Mars").worldPosition

-- vector(-1333.2097, 0.0000, -211.0973)

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