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isInWorld()

Usage

member(whichCastmember).model(whichModel).isInWorld()

member(whichCastmember).camera(whichCamera).isInWorld()

member(whichCastmember).light(whichLight).isInWorld()

member(whichCastmember).group(whichGroup).isInWorld()

Description

3D command; returns a value of TRUE if the parent hierarchy of the model, camera, light, or

group terminates in the world. If the value of isInWorld is TRUE, the model, camera, light, or

group functions in the 3D world of the cast member.

Models, cameras, lights, and groups can be stored in a 3D cast member but not used in the 3D

world of the cast member. Use the addToWorld and removeFromWorld commands to add and

remove models, cameras, lights, and groups from the 3D world of the cast member.

Parameters

None.

Example

This statement shows that the model named Teapot exists in the 3D world of the cast member

named TableScene:

put member("TableScene").model("Teapot").isInWorld()

-- 1

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