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Алгоритм создания Animatcion
 

This is the stage where you build geometry to represent objects and characters. This geometry describes the position and shape of your models and can be manipulated in the 3D workspace of Maya.
Modeling

In order for geometry to be rendered, it must be given material attributes that define how it will be shaded by  light. Texture can also be added to bring detail and visual richness to the surfaces.
 Materials and Textures

Once a model has been setup for animation, you can begin to animate it. By changing its position or shape over time,you bring it to life. The timing can then be tweaked to create very specific motion.

 Animation

Characters are models that use special controls such as skeleton joints and inverse kinematics for animation. These  controls make it possible to create the complex mechanics required by characters.

Characters

 Lights and Cameras.
 

Effects

Rendering and Compositing

 

 

Создать образ прозрачной плоской тонкой линзы


 

Создать двояковыпуклую полую линзу.Собирающию линзу.

 

 

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