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Main Toolbar
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The main toolbar provides
quick access to tools and dialogs for many of the most common tasks
in 3ds Max. |
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Graphite Modeling
Tools |
Graphite Modeling Tools
combines a wealth of new polygon-modeling features, including
freeform sculpting and powerful loop-modeling tools, with the tried
and true toolset in a dynamic, configurable new “ribbon” interface
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Quad Menu |
When you click the right
mouse button anywhere in an active viewport, except on the
viewport label, a quad menu is displayed. The options available in
the quad menu depend on the selection. |
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Viewport |
When you start 3ds Max,
the main screen contains four viewports showing the scene from
different angles. You can set a viewport to show a simple wireframe
or shaded view of the scene, and you can also employ advanced but
easy-to-use Review features such as shadows (hard-edged or
soft-edged), exposure control, and ambient occlusion to display
highly realistic, near-rendered results in real time. |
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Command Panel
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The command panel comprises
six user-interface panels that give you access to most of the
modeling features of 3ds Max, as well as some animation
features, display choices, and miscellaneous utilities.
To switch between the different panels, click their
respective tab at the top of the command panel.
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Time
Slider |
The time slider lets you
navigate along the timeline and jump to any animation frame in your
scene. You can quickly set position and rotation or scale
keys by right-clicking the time slider and choosing the desired key
from the Create Key dialog. |
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Rendered Frame
Window |
The rendered frame window
displays a rendering of your scene. Press F9 to
trigger the rendering process. Using Rendered Frame Window controls,
you can change render presets, lock the rendering to a single
viewport, render regions of the viewport for faster feedback, and
change mental ray settings such as final gather and reflections
without having to access other portions of the
program. |
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Slate Material
Editor |
The Slate Material Editor,
which you open with the M key, provides functions to create
and edit materials and maps. Materials
are assigned to objects and create greater realism in a scene by
using different maps. |
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