Математика |
Time |
Film and video images are often referred to as Time Code Time code is a frame numbering system that assigns How Objects Are Animated Using Keyframes Keyframe animation is created by capturing values for attributes such as translation or rotation at key points in time. An animation curve is then drawn between the keys that defines or interpolates where the object attribute would be at all the in-between frames. Animation curves can be viewed as a graph where time is mapped to one axis and the animated attribute is mapped to the other. In Maya, virtually every attribute can be animated in this manner. The way in which you set keys and control the in-between motion determines the quality of an animation. As scenes become more complex, you will learn to create control attributes that can drive the motion of different parts of your scene to help simplify the process of setting keys. Keyframe animation The most familiar method of animating is called keyframe animation. Using this technique, you determine how you want the parts of your objects to look at a particular frame, then you save the important attributes as keys. After you set several keys, the animation can be played back with Maya filling motion in between the keys. When keys are set on a particular attribute, the keyed values are stored in special nodes called animation curves nodes. These curves are defined by the keys which map the value of the attribute against time. Shown below is an example of several animation curve nodes connected to a transformation node. One node is created for every attribute that is animated.
Once you have a curve, you can begin to control the tangency at each key to determine the quality of the motion in between the main keys. You can make your objects speed up or slow down by editing the shape of these animation curves. Generally, the slope of the graph curve tells you the speed of the motion. A steep slope in the curve means fast motion while a flat curve means no motion. Think of a skier going down a hill. Steep slopes increase speed while flatter sections slow things down. You will learn how to set keys in Lesson 1 and how to edit the animation curves in Lesson 2. You will then continue to set keys throughout the rest of Learning Maya. Path animation Path animation is already defined by its name. You can assign one or more objects so that they move along a path which has been drawn as a curve in 3D space. You can then use the shape of the curve and special path markers to edit and tweak the resulting motion. You will learn how to set up and edit path animations in Lesson 13. Reactive animation Reactive animation is a term used to describe animation in which one object is animation is based on the animation of another object. An example of this technique would be moving gears where the rotation of one gear is linked to the rotation of other gears. The animator can then set keys on the first gear and all the others would be animated automatically. Later, when the animator wants to edit or tweak the keys, only one object needs to be worked on and the others update reactively. |