Математика |
Скрипт для обработки |
max modify mode -- open mod panel select $Shape01 myCloth=Cloth()
addModifier $Shape01 (myCloth) --Применяем модефекатор Cloth()
--2 Устанавливаем параметры
$Shape01.Cloth.setObjectType $Shape01 2 true
$Shape01.Cloth.setObjectProperty $Shape01 "bend" 25.0
$Shape01.Cloth.setObjectProperty $Shape01 "bCurve" 0.0
$Shape01.Cloth.setObjectProperty $Shape01 "stretch" 75.0
$Shape01.Cloth.setObjectProperty $Shape01 "shear" 225.0
$Shape01.Cloth.setObjectProperty $Shape01 "density" 0.01
$Shape01.Cloth.setObjectProperty $Shape01 "thickness" 0.2
$Shape01.Cloth.setObjectProperty $Shape01 "repulsion" 2.0
$Shape01.Cloth.setObjectProperty $Shape01 "damping" 0.1
$Shape01.Cloth.setObjectProperty $Shape01 "airres" 0.02
$Shape01.Cloth.setObjectProperty $Shape01 "dynFric" 0.1
$Shape01.Cloth.setObjectProperty $Shape01 "staticFric" 0.5
$Shape01.Cloth.setObjectProperty $Shape01 "selfFric" 0.5
$Shape01.Cloth.setObjectProperty $Shape01 "seamForce" 5000.0
$Shape01.Cloth.setObjectProperty $Shape01 "vScale" 1.0
--$Shape01.Cloth.setObjectProperty $Shape01 "useEdgeSprings" 5
--$Shape01.Cloth.setObjectProperty $Shape01 "useSolidFriction" 5
$Shape01.Cloth.setObjectProperty $Shape01 "offset" 1.0
--добавляйте Jester к моделированию
addModifier $Jester (myCloth) --Применяем модефекатор Cloth()
$Jester.Cloth.setObjectType $Jester 1 true
$Jester.Cloth.setObjectProperty $Jester "offset" 0.25
$Jester.modifiers[#Cloth].useGravity = off
--$Jester.Cloth.simulateLocal 1 0.02 true
--$Jester.Cloth.stopLocalSimulation()
--On the Simulation Parameters rollout, turn off Use Sewing Springs.
$Jester.modifiers[#Cloth].useSewingSprings = off
--Turn Gravity back on,
$Jester.modifiers[#Cloth].useGravity = on
--and then back on the Object rollout, click Simulate Local again.
--useGravity (Use_Gravity) : boolean
--$Shape01.Cloth.useGravity =off
--$Jester.Cloth.useGravity = True
--Здесь надо поправить параметры?
$Jester.Cloth.simulateLocal 1 0.5 true
$Jester.Cloth.stopLocalSimulation()
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