The defaults produce a smooth, round tube of 18 sides with the
pivot point at the center of the base. There are five height segments and one
cap segment. If you don't plan to modify the cylinder's shape, such as with a
Bend modifier, set Height Segments to 1 to reduce scene complexity. If you plan
to modify the ends of the cylinder, consider increasing the Cap Segments
setting.
Radius 1, Radius 2—The larger setting specifies the
outside radius of the tube, while the smaller specifies the inside radius.
Height—Sets the dimension along the central axis.
Negative values create the tube below the construction plane.
Height Segments—Sets the number of divisions along the
tube's major axis.
Cap Segments—Sets the number of concentric divisions
around the center of the tube's top and bottom.
Sides—Sets the number of sides around the tube. Higher
numbers shade and render as true circles with Smooth on. Lower numbers create
regular polygonal objects with Smooth off.
Smooth—When on (the default), faces of the tube are
blended together, creating a smooth appearance in rendered views.
Slice On—Enables the Slice feature, which removes part
of the tube's circumference. Default=off.
When you create a slice and then turn off Slice On, the
complete tube reappears. You can therefore use this check box to switch between
the two topologies.
Slice From, Slice To—Sets the number of degrees around
the local Z axis from a zero point at the local X axis.
For both settings, positive values move the end of the slice
counterclockwise; negative values move it clockwise. Either setting can be made
first. When the ends meet, the whole tube reappears.
Generate Mapping Coords—Generates coordinates for
applying mapped materials to the tube. Default=on.
Real-World Map Size—Controls the scaling method used
for texture mapped materials that are applied to the object. The scaling values
are controlled by the Use Real-World Scale settings found in the applied
material's Coordinates rollout. Default=off.
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