Twist—Sets the degree of twist. Cross sections are
progressively rotated about the circle running through the center of the torus.
Beginning with twist, each successive cross section is rotated until the last
one has the number of degrees specified.
Twisting a closed (unsliced) torus creates a constriction in
the first segment. You can avoid this by either twisting in increments of 360
degrees, or by turning Slice on and setting both Slice From and Slice To to 0 to
maintain a complete torus.
Segments—Sets the number of radial divisions around the
torus. By reducing this number, you can create polygonal rings instead of
circular ones.
Sides—Sets the number of sides on the cross-sectional
circle of the torus. By reducing this number, you can create prism-like cross
sections instead of circular ones.
Choose one of four levels of smoothing:
-
All—(default) Produces complete smoothing on all
surfaces of the torus.
-
Sides—Smoothes the edges between adjacent segments,
producing smooth bands running around the torus.
-
None—Turns off smoothing entirely, producing prism-like
facets on the torus.
-
Segments—Smoothes each segment individually, producing
ring-like segments along the torus.
Slice On—Creates a portion of a sliced torus rather
than the entire 360 degrees.
Slice From—When Slice On is on, specifies the angle
where the torus slice begins.
Slice To—When Slice On is on, specifies the angle where
the torus slice ends.
Generate Mapping Coords—Generates coordinates for
applying mapped materials to the torus. Default=on.
Real-World Map Size—Controls the scaling method used
for texture mapped materials that are applied to the object. The scaling values
are controlled by the Use Real-World Scale settings found in the applied
material's Coordinates rollout. Default=off.