This teapot derives from the original data developed by Martin
Newell in 1975. Beginning with a graph-paper sketch of a teapot that he kept on
his desk, Newell calculated cubic Bezier splines to create a wireframe
model. James Blinn, also at the University of Utah during this period, produced
early renderings of exceptional quality using this model.
The teapot has since become a classic in computer graphics.
Its complexly curved and intersecting surfaces are well suited to testing
different kinds of material mappings and rendering settings on a real-world
object.
To create a teapot part:
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In Parameters rollout > Teapot Parts
group, turn off all parts except the one you want to create.
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Create a teapot.
The part you left on appears. The pivot point
remains at the center of the teapot's base.
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In Parameters rollout > Teapot Parts
group, turn off all parts except the one you want.
The teapot has four separate parts: body, handle, spout, and
lid. Controls are located in the Teapot Parts group of the Parameters rollout.
You can check any combination of parts to create at the same time. The body
alone is a ready-made bowl, or a pot with optional lid.
To turn a part into a teapot:
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Select a teapot part in the viewport.
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On the Modify panel > Parameters rollout,
turn on all parts. (This is the default.)
The whole teapot appears.
You can apply modifiers to any separate part. If you later
turn on another part, the modifier affects the additional geometry as well.
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