Lets you choose one of three types of regular polyhedrons for
the geosphere's basic geometry.
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Tetra—Based on a four-sided tetrahedron. The triangular
facets can vary in shape and size. The sphere can be divided into four equal
segments.
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Octa—Based on an eight-sided octahedron. The triangular
facets can vary in shape and size. The sphere can be divided into eight equal
segments.
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Icosa—Based on a 20-sided icosahedron. The facets are
all equally sized equilateral triangles. The sphere can be divided into any
number of equal segments, based on multiples and divisions of 20 faces.
Smooth—Applies smoothing groups to the surface of the
sphere.
Hemisphere—Creates a half-sphere.
Base To Pivot—Sets the pivot point location. When on,
the pivot is at the bottom of the sphere. When off, the pivot is at the center
of the sphere. This option has no effect when Hemisphere is on.
Generate Mapping Coords—Generates coordinates for
applying mapped materials to the geosphere. Default=on.
Real-World Map Size—Controls the scaling method used
for texture mapped materials that are applied to the object. The scaling values
are controlled by the Use Real-World Scale settings found in the applied
material's Coordinates rollout. Default=off.
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