Математика |
Skript |
Cone PrimitiveCreate panel > Geometry button > Standard Primitives
> Object Type rollout > Cone button The Cone button on the Creation command panel lets you produce round cones, either upright or inverted.
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The defaults produce a smooth, round cone of 24 sides with five height segments, one cap segment, and the pivot point at the center of the base. For improved rendering of smoothly shaded cones, particularly those with pointed tips, increase the number of height segments. Radius 1, Radius 2—Set the first and second radii for
the cone. The minimum value for both is 0.0. If you enter a negative value, the
software converts it to 0.0. You can combine these settings to create pointed
and flat-topped cones, upright or inverted. The following combinations assume a
positive height: |
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Height—Sets dimension along the central axis. Negative values create the cone below the construction plane. Height Segments—Sets the number of divisions along the cone's major axis. Cap Segments—Sets the number of concentric divisions around the center of the cone's top and bottom. Sides—Sets the number of sides around the cone. Higher numbers shade and render as true circles with Smooth selected. Lower numbers create regular polygonal objects with Smooth off. Smooth—Blends the faces of the cone, creating a smooth appearance in rendered views. Slice On—Enables the Slice function. Default=off. When you create a slice and then turn off Slice On, the complete cone reappears. You can use this check box to switch between the two topologies. Slice From, Slice To—Sets the number of degrees around the local Z axis from a zero point at the local X axis. For both settings, positive values move the end of the slice counterclockwise; negative values move it clockwise. Either setting can be made first. When the ends meet, the whole cone reappears. Generate Mapping Coords—Generates coordinates for applying mapped materials to the cone. Default=on. Real-World Map Size—Controls the scaling method used for texture mapped materials that are applied to the object. The scaling values are controlled by the Use Real-World Scale settings found in the applied material's Coordinates rollout. Default=off. |
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