Математика |
Скрипт для обработки |
--Применить модифекатор Cloth к объекту Shirt --Click the Object Properties button. --In the left column of the Object Properties dialog, --click the Shirt entry and then choose the Cloth radio --button on the right. --1. Применям модифекатор Cloth к $Shape02 max modify mode -- open mod panel myCloth=Cloth() addModifier $Shape02 (myCloth) --Применяем модефекатор Cloth() --2 Устанавливаем параметры $Shape02.Cloth.setObjectType $Shape02 2 true $Shape02.Cloth.setObjectProperty $Shape02 "bend" 25.0 $Shape02.Cloth.setObjectProperty $Shape02 "bCurve" 0.0 $Shape02.Cloth.setObjectProperty $Shape02 "stretch" 75.0 $Shape02.Cloth.setObjectProperty $Shape02 "shear" 225.0 $Shape02.Cloth.setObjectProperty $Shape02 "density" 0.01 $Shape02.Cloth.setObjectProperty $Shape02 "thickness" 0.2 $Shape02.Cloth.setObjectProperty $Shape02 "repulsion" 2.0 $Shape02.Cloth.setObjectProperty $Shape02 "damping" 0.1 $Shape02.Cloth.setObjectProperty $Shape02 "airres" 0.02 $Shape02.Cloth.setObjectProperty $Shape02 "dynFric" 0.1 $Shape02.Cloth.setObjectProperty $Shape02 "staticFric" 0.5 $Shape02.Cloth.setObjectProperty $Shape02 "selfFric" 0.5 $Shape02.Cloth.setObjectProperty $Shape02 "seamForce" 5000.0 $Shape02.Cloth.setObjectProperty $Shape02 "vScale" 1.0 --$Shape02.Cloth.setObjectProperty $Shape02 "useEdgeSprings" 5 --$Shape02.Cloth.setObjectProperty $Shape02 "useSolidFriction" 5 $Shape02.Cloth.setObjectProperty $Shape02 "offset" 1.0
--Применить модифекатор Cloth к объекту Shirt --Click the Object Properties button. --In the left column of the Object Properties dialog, --click the Shirt entry and then choose the Cloth radio --button on the right. --1. Применям модифекатор Cloth к $Shape01 max modify mode -- open mod panel --добавляйте Jester к моделированию addModifier $Jester (myCloth) --Применяем модефекатор Cloth() $Jester.Cloth.setObjectType $Jester 1 true $Jester.Cloth.setObjectProperty $Jester "offset" 0.25 $Jester.modifiers[#Cloth].useGravity = off
$Jester.Cloth.simulateLocal 1 50 true $Jester.Cloth.stopLocalSimulation() --On the Simulation Parameters rollout, turn off Use Sewing Springs. $Jester.modifiers[#Cloth].useSewingSprings = off --Turn Gravity back on, $Jester.modifiers[#Cloth].useGravity = on --and then back on the Object rollout, click Simulate Local again. --useGravity (Use_Gravity) : boolean --$Shape02.Cloth.useGravity =off --$Jester.Cloth.useGravity = True --$Jester.Cloth.simulateLocal 1 50 true ----********************************************** --Здесь надо поправить атребуты $Jester.Cloth.simulateLocal 1 50 true ----********************************************** $Jester.Cloth.stopLocalSimulation() |